using System; using UnityEngine; using UnityEngine.Experimental.UIElements; #if UNITY_2018_1 using GeometryChangedEvent = UnityEngine.Experimental.UIElements.PostLayoutEvent; #endif namespace UnityEditor.ShaderGraph.Drawing { enum ResizeDirection { Any, Vertical, Horizontal } public enum ResizeHandleAnchor { Top, TopRight, Right, BottomRight, Bottom, BottomLeft, Left, TopLeft } public class ResizeSideHandle : VisualElement { VisualElement m_ResizeTarget; bool m_StayWithinParentBounds; public bool stayWithinParentBounds { get { return m_StayWithinParentBounds; } set { m_StayWithinParentBounds = value; } } bool m_MaintainAspectRatio; public bool maintainAspectRatio { get { return m_MaintainAspectRatio; } set { m_MaintainAspectRatio = value; } } public Action OnResizeFinished; bool m_DockingLeft; bool m_DockingTop; bool m_Dragging; float m_InitialAspectRatio; Rect m_ResizeBeginLayout; Vector2 m_ResizeBeginMousePosition; public ResizeSideHandle(VisualElement resizeTarget, ResizeHandleAnchor anchor) { m_ResizeTarget = resizeTarget; AddToClassList("resize"); switch (anchor) { case ResizeHandleAnchor.Top: { AddToClassList("vertical"); AddToClassList("top"); RegisterCallback(HandleResizeFromTop); break; } case ResizeHandleAnchor.TopRight: { AddToClassList("diagonal"); AddToClassList("top-right"); RegisterCallback(HandleResizeFromTopRight); break; } case ResizeHandleAnchor.Right: { AddToClassList("horizontal"); AddToClassList("right"); RegisterCallback(HandleResizeFromRight); break; } case ResizeHandleAnchor.BottomRight: { AddToClassList("diagonal"); AddToClassList("bottom-right"); RegisterCallback(HandleResizeFromBottomRight); break; } case ResizeHandleAnchor.Bottom: { AddToClassList("vertical"); AddToClassList("bottom"); RegisterCallback(HandleResizeFromBottom); break; } case ResizeHandleAnchor.BottomLeft: { AddToClassList("diagonal"); AddToClassList("bottom-left"); RegisterCallback(HandleResizeFromBottomLeft); break; } case ResizeHandleAnchor.Left: { AddToClassList("horizontal"); AddToClassList("left"); RegisterCallback(HandleResizeFromLeft); break; } case ResizeHandleAnchor.TopLeft: { AddToClassList("diagonal"); AddToClassList("top-left"); RegisterCallback(HandleResizeFromTopLeft); break; } } RegisterCallback(HandleMouseDown); RegisterCallback(HandleDraggableMouseUp); m_ResizeTarget.RegisterCallback(InitialLayoutSetup); } void InitialLayoutSetup(GeometryChangedEvent evt) { m_ResizeTarget.UnregisterCallback(InitialLayoutSetup); m_InitialAspectRatio = m_ResizeTarget.layout.width / m_ResizeTarget.layout.height; } Vector2 GetMinSize() { Vector2 minSize = new Vector2(60f, 60f); if (!Mathf.Approximately(m_ResizeTarget.style.minWidth.value, 0f)) { minSize.x = m_ResizeTarget.style.minWidth; } if (!Mathf.Approximately(m_ResizeTarget.style.minHeight.value, 0f)) { minSize.y = m_ResizeTarget.style.minHeight.value; } return minSize; } float GetMaxHorizontalExpansion(bool expandingLeft) { float maxHorizontalExpansion; if (expandingLeft) { maxHorizontalExpansion = m_ResizeBeginLayout.x; } else { maxHorizontalExpansion = m_ResizeTarget.parent.layout.width - m_ResizeBeginLayout.xMax; } if (maintainAspectRatio) { if (!m_DockingTop) { maxHorizontalExpansion = Mathf.Min(maxHorizontalExpansion, m_ResizeBeginLayout.y); } else { maxHorizontalExpansion = Mathf.Min(maxHorizontalExpansion, m_ResizeTarget.parent.layout.height - m_ResizeBeginLayout.yMax); } } return maxHorizontalExpansion; } float GetMaxVerticalExpansion(bool expandingUp) { float maxVerticalExpansion; if (expandingUp) { maxVerticalExpansion = m_ResizeBeginLayout.y; } else { maxVerticalExpansion = m_ResizeTarget.parent.layout.height - m_ResizeBeginLayout.yMax; } if (maintainAspectRatio) { if (!m_DockingLeft) { maxVerticalExpansion = Mathf.Min(maxVerticalExpansion, m_ResizeBeginLayout.x); } else { maxVerticalExpansion = Mathf.Min(maxVerticalExpansion, m_ResizeTarget.parent.layout.width - m_ResizeBeginLayout.xMax); } } return maxVerticalExpansion; } void HandleResizeFromTop(MouseMoveEvent mouseMoveEvent) { if (!m_Dragging) { return; } Vector2 restrictedMousePosition = m_ResizeTarget.parent.WorldToLocal(mouseMoveEvent.mousePosition); restrictedMousePosition.y = Mathf.Min(restrictedMousePosition.y, m_ResizeBeginLayout.yMax - GetMinSize().y); if (stayWithinParentBounds) { restrictedMousePosition.y = Mathf.Max(restrictedMousePosition.y, m_ResizeBeginMousePosition.y - GetMaxVerticalExpansion(true)); } Vector2 delta = restrictedMousePosition - m_ResizeBeginMousePosition; Rect newLayout = m_ResizeBeginLayout; newLayout.yMin = m_ResizeBeginLayout.yMin + delta.y; if (maintainAspectRatio) { if (m_DockingLeft) { newLayout.width = newLayout.height * m_InitialAspectRatio; } else { newLayout.xMin = newLayout.xMax - (newLayout.height * m_InitialAspectRatio); } } m_ResizeTarget.layout = newLayout; mouseMoveEvent.StopPropagation(); } void HandleResizeFromTopRight(MouseMoveEvent mouseMoveEvent) { if (!m_Dragging) { return; } Vector2 restrictedMousePosition = m_ResizeTarget.parent.WorldToLocal(mouseMoveEvent.mousePosition); restrictedMousePosition.x = Mathf.Max(restrictedMousePosition.x, m_ResizeBeginLayout.xMin + GetMinSize().x); restrictedMousePosition.y = Mathf.Min(restrictedMousePosition.y, m_ResizeBeginLayout.yMax - GetMinSize().y); if (stayWithinParentBounds) { restrictedMousePosition.x = Mathf.Min(restrictedMousePosition.x, m_ResizeBeginMousePosition.x + GetMaxHorizontalExpansion(false)); restrictedMousePosition.y = Mathf.Max(restrictedMousePosition.y, 0f); } Vector2 delta = restrictedMousePosition - m_ResizeBeginMousePosition; Rect newLayout = m_ResizeBeginLayout; newLayout.width += delta.x; newLayout.yMin += delta.y; if (maintainAspectRatio) { if (newLayout.width < newLayout.height * m_InitialAspectRatio) { newLayout.yMin = Mathf.Min(newLayout.yMax - newLayout.width / m_InitialAspectRatio, newLayout.yMax - GetMinSize().y); } else { newLayout.width = newLayout.height * m_InitialAspectRatio; } } m_ResizeTarget.layout = newLayout; mouseMoveEvent.StopPropagation(); } void HandleResizeFromRight(MouseMoveEvent mouseMoveEvent) { if (!m_Dragging) { return; } Vector2 restrictedMousePosition = m_ResizeTarget.parent.WorldToLocal(mouseMoveEvent.mousePosition); restrictedMousePosition.x = Mathf.Max(restrictedMousePosition.x, m_ResizeBeginLayout.xMin + GetMinSize().x); if (stayWithinParentBounds) { restrictedMousePosition.x = Mathf.Min(restrictedMousePosition.x, m_ResizeBeginMousePosition.x + GetMaxHorizontalExpansion(false)); } Vector2 delta = restrictedMousePosition - m_ResizeBeginMousePosition; Rect newLayout = m_ResizeBeginLayout; newLayout.xMax = m_ResizeBeginLayout.xMax + delta.x; if (maintainAspectRatio) { if (m_DockingTop) { newLayout.height = newLayout.width / m_InitialAspectRatio; } else { newLayout.yMin = newLayout.yMax - (newLayout.width / m_InitialAspectRatio); } } m_ResizeTarget.layout = newLayout; mouseMoveEvent.StopPropagation(); } void HandleResizeFromBottomRight(MouseMoveEvent mouseMoveEvent) { if (!m_Dragging) { return; } Vector2 restrictedMousePosition = m_ResizeTarget.parent.WorldToLocal(mouseMoveEvent.mousePosition); restrictedMousePosition.x = Mathf.Max(restrictedMousePosition.x, m_ResizeBeginLayout.xMin + GetMinSize().x); restrictedMousePosition.y = Mathf.Max(restrictedMousePosition.y, m_ResizeBeginLayout.yMin + GetMinSize().y); if (stayWithinParentBounds) { restrictedMousePosition.x = Mathf.Min(restrictedMousePosition.x, m_ResizeBeginMousePosition.x + GetMaxHorizontalExpansion(false)); restrictedMousePosition.y = Mathf.Min(restrictedMousePosition.y, m_ResizeBeginMousePosition.y + GetMaxVerticalExpansion(false)); } Vector2 delta = restrictedMousePosition - m_ResizeBeginMousePosition; Rect newLayout = m_ResizeBeginLayout; newLayout.size += delta; if (maintainAspectRatio) { if (newLayout.width < newLayout.height * m_InitialAspectRatio) { newLayout.height = newLayout.width / m_InitialAspectRatio; } else { newLayout.width = newLayout.height * m_InitialAspectRatio; } } m_ResizeTarget.layout = newLayout; mouseMoveEvent.StopPropagation(); } void HandleResizeFromBottom(MouseMoveEvent mouseMoveEvent) { if (!m_Dragging) { return; } Vector2 restrictedMousePosition = m_ResizeTarget.parent.WorldToLocal(mouseMoveEvent.mousePosition); restrictedMousePosition.y = Mathf.Max(restrictedMousePosition.y, m_ResizeBeginLayout.yMin + GetMinSize().y); if (stayWithinParentBounds) { restrictedMousePosition.y = Mathf.Min(restrictedMousePosition.y, m_ResizeBeginMousePosition.y + GetMaxVerticalExpansion(false)); } Vector2 delta = restrictedMousePosition - m_ResizeBeginMousePosition; Rect newLayout = m_ResizeBeginLayout; newLayout.yMax = m_ResizeBeginLayout.yMax + delta.y; if (maintainAspectRatio) { if (m_DockingLeft) { newLayout.width = newLayout.height * m_InitialAspectRatio; } else { newLayout.xMin = newLayout.xMax - (newLayout.height * m_InitialAspectRatio); } } m_ResizeTarget.layout = newLayout; mouseMoveEvent.StopPropagation(); } void HandleResizeFromBottomLeft(MouseMoveEvent mouseMoveEvent) { if (!m_Dragging) { return; } Vector2 restrictedMousePosition = m_ResizeTarget.parent.WorldToLocal(mouseMoveEvent.mousePosition); restrictedMousePosition.x = Mathf.Min(restrictedMousePosition.x, m_ResizeBeginLayout.xMax - GetMinSize().x); restrictedMousePosition.y = Mathf.Max(restrictedMousePosition.y, m_ResizeBeginLayout.yMin + GetMinSize().y); if (stayWithinParentBounds) { restrictedMousePosition.x = Mathf.Max(restrictedMousePosition.x, 0f); restrictedMousePosition.y = Mathf.Min(restrictedMousePosition.y, m_ResizeBeginMousePosition.y + GetMaxVerticalExpansion(false)); } Vector2 delta = restrictedMousePosition - m_ResizeBeginMousePosition; Rect newLayout = m_ResizeBeginLayout; newLayout.xMin += delta.x; newLayout.height += delta.y; if (maintainAspectRatio) { if (newLayout.width < newLayout.height * m_InitialAspectRatio) { newLayout.height = newLayout.width / m_InitialAspectRatio; } else { newLayout.xMin = Mathf.Min(newLayout.xMax - newLayout.height * m_InitialAspectRatio, newLayout.xMax - GetMinSize().x); } } m_ResizeTarget.layout = newLayout; mouseMoveEvent.StopPropagation(); } void HandleResizeFromLeft(MouseMoveEvent mouseMoveEvent) { if (!m_Dragging) { return; } Vector2 restrictedMousePosition = m_ResizeTarget.parent.WorldToLocal(mouseMoveEvent.mousePosition); restrictedMousePosition.x = Mathf.Min(restrictedMousePosition.x, m_ResizeBeginLayout.xMax - GetMinSize().x); if (stayWithinParentBounds) { restrictedMousePosition.x = Mathf.Max(restrictedMousePosition.x, m_ResizeBeginMousePosition.x - GetMaxHorizontalExpansion(true)); } Vector2 delta = restrictedMousePosition - m_ResizeBeginMousePosition; Rect newLayout = m_ResizeBeginLayout; newLayout.xMin = m_ResizeBeginLayout.xMin + delta.x; if (maintainAspectRatio) { if (m_DockingTop) { newLayout.height = newLayout.width / m_InitialAspectRatio; } else { newLayout.yMin = newLayout.yMax - (newLayout.width / m_InitialAspectRatio); } } m_ResizeTarget.layout = newLayout; mouseMoveEvent.StopPropagation(); } void HandleResizeFromTopLeft(MouseMoveEvent mouseMoveEvent) { if (!m_Dragging) { return; } Vector2 restrictedMousePosition = m_ResizeTarget.parent.WorldToLocal(mouseMoveEvent.mousePosition); restrictedMousePosition.x = Mathf.Min(restrictedMousePosition.x, m_ResizeBeginLayout.xMax - GetMinSize().x); restrictedMousePosition.y = Mathf.Min(restrictedMousePosition.y, m_ResizeBeginLayout.yMax - GetMinSize().y); if (stayWithinParentBounds) { restrictedMousePosition.x = Mathf.Max(restrictedMousePosition.x, 0f); restrictedMousePosition.y = Mathf.Max(restrictedMousePosition.y, 0f); } Vector2 delta = restrictedMousePosition - m_ResizeBeginMousePosition; Rect newLayout = m_ResizeBeginLayout; newLayout.xMin += delta.x; newLayout.yMin += delta.y; if (maintainAspectRatio) { if (newLayout.width < newLayout.height * m_InitialAspectRatio) { newLayout.yMin = Mathf.Min(newLayout.yMax - newLayout.width / m_InitialAspectRatio, newLayout.yMax - GetMinSize().y); } else { newLayout.xMin = Mathf.Min(newLayout.xMax - newLayout.height * m_InitialAspectRatio, newLayout.xMax - GetMinSize().x); } } m_ResizeTarget.layout = newLayout; mouseMoveEvent.StopPropagation(); } void HandleMouseDown(MouseDownEvent mouseDownEvent) { m_Dragging = true; m_DockingLeft = m_ResizeTarget.layout.center.x / m_ResizeTarget.parent.layout.width < .5f; m_DockingTop = m_ResizeTarget.layout.center.y / m_ResizeTarget.parent.layout.height < .5f; m_ResizeBeginLayout = m_ResizeTarget.layout; m_ResizeBeginMousePosition = m_ResizeTarget.parent.WorldToLocal(mouseDownEvent.mousePosition); m_Dragging = true; this.TakeMouseCapture(); mouseDownEvent.StopPropagation(); } void HandleDraggableMouseUp(MouseUpEvent mouseUpEvent) { m_Dragging = false; if (this.HasMouseCapture()) { this.ReleaseMouseCapture(); } if (OnResizeFinished != null) { OnResizeFinished(); } } } }