#ifndef SHADERPASS #error Undefine_SHADERPASS #endif #define ATTRIBUTES_NEED_TEXCOORD0 #define ATTRIBUTES_NEED_TEXCOORD1 #define ATTRIBUTES_NEED_TEXCOORD2 #define VARYINGS_NEED_TEXCOORD0 #define VARYINGS_NEED_TEXCOORD1 // This include will define the various Attributes/Varyings structure #include "../../ShaderPass/VaryingMesh.hlsl"