// // Klak - Utilities for creative coding with Unity // // Copyright (C) 2016 Keijiro Takahashi // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // using UnityEngine; using Klak.Math; using Klak.VectorMathExtension; namespace Klak.Motion { /// Follows a given transform smoothly [AddComponentMenu("Klak/Motion/Smooth Follow")] public class SmoothFollow : MonoBehaviour { #region Nested Classes public enum Interpolator { Exponential, Spring, DampedSpring } #endregion #region Editable Properties [SerializeField] Interpolator _interpolator = Interpolator.DampedSpring; [SerializeField] Transform _target; [SerializeField, Range(0, 20)] float _positionSpeed = 2; [SerializeField, Range(0, 20)] float _rotationSpeed = 2; [SerializeField] float _jumpDistance = 1; [SerializeField, Range(0, 360)] float _jumpAngle = 60; #endregion #region Public Properties And Methods public Interpolator interpolationType { get { return _interpolator; } set { _interpolator = value; } } public Transform target { get { return _target; } set { _target = value; } } public float positionSpeed { get { return _positionSpeed; } set { _positionSpeed = value; } } public float rotationSpeed { get { return _rotationSpeed; } set { _rotationSpeed = value; } } public float jumpDistance { get { return _jumpDistance; } set { _jumpDistance = value; } } public float jumpAngle { get { return _jumpAngle; } set { _jumpAngle = value; } } public void Snap() { if (_positionSpeed > 0) transform.position = target.position; if (_rotationSpeed > 0) transform.rotation = target.rotation; } public void JumpRandomly() { var r1 = Random.Range(0.5f, 1.0f); var r2 = Random.Range(0.5f, 1.0f); var dp = Random.onUnitSphere * _jumpDistance * r1; var dr = Quaternion.AngleAxis(_jumpAngle * r2, Random.onUnitSphere); transform.position = dp + target.position; transform.rotation = dr * target.rotation; } #endregion #region Private Properties And Functions Vector3 _vposition; Vector4 _vrotation; Vector3 SpringPosition(Vector3 current, Vector3 target) { _vposition = ETween.Step(_vposition, Vector3.zero, 1 + _positionSpeed * 0.5f); _vposition += (target - current) * (_positionSpeed * 0.1f); return current + _vposition * Time.deltaTime; } Quaternion SpringRotation(Quaternion current, Quaternion target) { var v_current = current.ToVector4(); var v_target = target.ToVector4(); _vrotation = ETween.Step(_vrotation, Vector4.zero, 1 + _rotationSpeed * 0.5f); _vrotation += (v_target - v_current) * (_rotationSpeed * 0.1f); return (v_current + _vrotation * Time.deltaTime).ToNormalizedQuaternion(); } #endregion #region MonoBehaviour Functions void Update() { if (_interpolator == Interpolator.Exponential) { if (_positionSpeed > 0) transform.position = ETween.Step(transform.position, target.position, _positionSpeed); if (_rotationSpeed > 0) transform.rotation = ETween.Step(transform.rotation, target.rotation, _rotationSpeed); } else if (_interpolator == Interpolator.DampedSpring) { if (_positionSpeed > 0) transform.position = DTween.Step(transform.position, target.position, ref _vposition, _positionSpeed); if (_rotationSpeed > 0) transform.rotation = DTween.Step(transform.rotation, target.rotation, ref _vrotation, _rotationSpeed); } else { if (_positionSpeed > 0) transform.position = SpringPosition(transform.position, target.position); if (_rotationSpeed > 0) transform.rotation = SpringRotation(transform.rotation, target.rotation); } } #endregion } }