// // Klak - Utilities for creative coding with Unity // // Copyright (C) 2016 Keijiro Takahashi // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // using UnityEngine; namespace Klak.Motion { [AddComponentMenu("Klak/Motion/Constant Motion")] public class ConstantMotion : MonoBehaviour { #region Nested Classes public enum TranslationMode { Off, XAxis, YAxis, ZAxis, Vector, Random }; public enum RotationMode { Off, XAxis, YAxis, ZAxis, Vector, Random } #endregion #region Editable Properties [SerializeField] TranslationMode _translationMode = TranslationMode.Off; [SerializeField] Vector3 _translationVector = Vector3.forward; [SerializeField] float _translationSpeed = 1.0f; [SerializeField] RotationMode _rotationMode = RotationMode.Off; [SerializeField] Vector3 _rotationAxis = Vector3.up; [SerializeField] float _rotationSpeed = 30.0f; [SerializeField] bool _useLocalCoordinate = true; #endregion #region Public Properties public TranslationMode translationMode { get { return _translationMode; } set { _translationMode = value; } } public Vector3 translationVector { get { return _translationVector; } set { _translationVector = value; } } public float translationSpeed { get { return _translationSpeed; } set { _translationSpeed = value; } } public RotationMode rotationMode { get { return _rotationMode; } set { _rotationMode = value; } } public Vector3 rotationAxis { get { return _rotationAxis; } set { _rotationAxis = value; } } public float rotationSpeed { get { return _rotationSpeed; } set { _rotationSpeed = value; } } public bool useLocalCoordinate { get { return _useLocalCoordinate; } set { _useLocalCoordinate = value; } } #endregion #region Private Variables Vector3 _randomVectorT; Vector3 _randomVectorR; Vector3 TranslationVector { get { switch (_translationMode) { case TranslationMode.XAxis: return Vector3.right; case TranslationMode.YAxis: return Vector3.up; case TranslationMode.ZAxis: return Vector3.forward; case TranslationMode.Vector: return _translationVector; } // TranslationMode.Random return _randomVectorT; } } Vector3 RotationVector { get { switch (_rotationMode) { case RotationMode.XAxis: return Vector3.right; case RotationMode.YAxis: return Vector3.up; case RotationMode.ZAxis: return Vector3.forward; case RotationMode.Vector: return _rotationAxis; } // RotationMode.Random return _randomVectorR; } } #endregion #region MonoBehaviour Functions void Start() { _randomVectorT = Random.onUnitSphere; _randomVectorR = Random.onUnitSphere; } void Update() { var dt = Time.deltaTime; if (_translationMode != TranslationMode.Off) { var dp = TranslationVector * _translationSpeed * dt; if (_useLocalCoordinate) transform.localPosition += dp; else transform.position += dp; } if (_rotationMode != RotationMode.Off) { var dr = Quaternion.AngleAxis( _rotationSpeed * dt, RotationVector); if (_useLocalCoordinate) transform.localRotation = dr * transform.localRotation; else transform.rotation = dr * transform.rotation; } } #endregion } }