// // Klak - Utilities for creative coding with Unity // // Copyright (C) 2016 Keijiro Takahashi // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // using UnityEngine; using UnityEditor; namespace Klak.Motion { [CanEditMultipleObjects] [CustomEditor(typeof(SmoothFollow))] public class SmoothFollowEditor : Editor { SerializedProperty _interpolator; SerializedProperty _target; SerializedProperty _positionSpeed; SerializedProperty _rotationSpeed; SerializedProperty _jumpDistance; SerializedProperty _jumpAngle; static GUIContent _textAngle = new GUIContent("Angle"); static GUIContent _textDistance = new GUIContent("Distance"); static GUIContent _textPosition = new GUIContent("Position"); static GUIContent _textRotation = new GUIContent("Rotation"); void OnEnable() { _interpolator = serializedObject.FindProperty("_interpolator"); _target = serializedObject.FindProperty("_target"); _positionSpeed = serializedObject.FindProperty("_positionSpeed"); _rotationSpeed = serializedObject.FindProperty("_rotationSpeed"); _jumpDistance = serializedObject.FindProperty("_jumpDistance"); _jumpAngle = serializedObject.FindProperty("_jumpAngle"); } public override void OnInspectorGUI() { serializedObject.Update(); EditorGUILayout.PropertyField(_interpolator); EditorGUILayout.PropertyField(_target); EditorGUILayout.Space(); EditorGUILayout.LabelField("Interpolation Speed", EditorStyles.boldLabel); EditorGUILayout.PropertyField(_positionSpeed, _textPosition); EditorGUILayout.PropertyField(_rotationSpeed, _textRotation); EditorGUILayout.Space(); EditorGUILayout.LabelField("Random Jump", EditorStyles.boldLabel); EditorGUILayout.PropertyField(_jumpDistance, _textDistance); EditorGUILayout.PropertyField(_jumpAngle, _textAngle); if (EditorApplication.isPlaying && GUILayout.Button("Jump!")) foreach (SmoothFollow sf in targets) sf.JumpRandomly(); serializedObject.ApplyModifiedProperties(); } } }