// // Klak - Utilities for creative coding with Unity // // Copyright (C) 2016 Keijiro Takahashi // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // using UnityEngine; using UnityEditor; namespace Klak.Math { using Config = FloatInterpolator.Config; [CustomPropertyDrawer(typeof(Config))] class FloatInterpolatorConfigDrawer : PropertyDrawer { static GUIContent _textSpeed = new GUIContent("Speed"); bool CheckShouldExpand(SerializedProperty property) { var type = property.FindPropertyRelative("_interpolationType"); return type.hasMultipleDifferentValues || type.enumValueIndex != (int)Config.InterpolationType.Direct; } public override float GetPropertyHeight(SerializedProperty property, GUIContent label) { var lineHeight = EditorGUIUtility.singleLineHeight; var lineSpace = EditorGUIUtility.standardVerticalSpacing; return CheckShouldExpand(property) ? lineHeight * 2 + lineSpace : lineHeight; } public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) { EditorGUI.BeginProperty(position, label, property); const int indentWidth = 16; var lineHeight = EditorGUIUtility.singleLineHeight; var lineSpace = EditorGUIUtility.standardVerticalSpacing; // these controls have single line height position.height = lineHeight; // interpolation type var type = property.FindPropertyRelative("_interpolationType"); EditorGUI.PropertyField(position, type, label); if (CheckShouldExpand(property)) { // indent the line position.width -= indentWidth; position.x += indentWidth; EditorGUIUtility.labelWidth -= indentWidth; // go to the next line position.y += lineHeight + lineSpace; // interpolation speed var speed = property.FindPropertyRelative("_interpolationSpeed"); EditorGUI.PropertyField(position, speed, _textSpeed); } EditorGUI.EndProperty(); } } }