using System.Collections.Generic; namespace UnityEngine.Experimental.Rendering.HDPipeline { public class DensityVolumeManager { static private DensityVolumeManager _instance = null; private DensityVolumeManager() { volumes = new List(); } public static DensityVolumeManager manager { get { if (_instance == null) { _instance = new DensityVolumeManager(); } return _instance; } } private List volumes = null; public void RegisterVolume(HomogeneousDensityVolume volume) { volumes.Add(volume); } public void DeRegisterVolume(HomogeneousDensityVolume volume) { if (volumes.Contains(volume)) { volumes.Remove(volume); } } public HomogeneousDensityVolume[] GetAllVolumes() { return volumes.ToArray(); } } }