using System.Collections.Generic; using UnityEngine; using System; namespace UnityEngine.Experimental.Rendering.HDPipeline { [Serializable] public class RenderingDebugSettings { public bool displayOpaqueObjects = true; public bool displayTransparentObjects = true; public bool enableDistortion = true; public bool enableGaussianPyramid = true; public bool enableSSSAndTransmission = true; public bool enableAtmosphericScattering = true; } }