Shader "Hidden/LightweightPipeline/CopyDepth" { SubShader { Tags { "RenderType" = "Opaque" "RenderPipeline" = "LightweightPipeline"} Pass { Name "Default" ZTest Always ZWrite On ColorMask 0 HLSLPROGRAM // Required to compile gles 2.0 with standard srp library #pragma prefer_hlslcc gles #pragma exclude_renderers d3d11_9x #pragma vertex vert #pragma fragment frag #pragma multi_compile _DEPTH_NO_MSAA _DEPTH_MSAA_2 _DEPTH_MSAA_4 #include "LWRP/ShaderLibrary/DepthCopy.hlsl" ENDHLSL } } }