// List of material debug modes. Keep in sync with HDRenderLoop.MaterialDebugMode #define MaterialDebugNone 0 #define MaterialDebugDepth 1 #define MaterialDebugTexCoord0 2 #define MaterialDebugVertexNormalWS 3 #define MaterialDebugVertexTangentWS 4 #define MaterialDebugVertexBitangentWS 5 #define MaterialDebugBakeDiffuseLighting 100 #define MaterialDebugEmissiveColor 101 #define MaterialDebugEmissiveIntensity 102 #define MaterialDebugVelocity 103 #define MaterialDebugDistortion 104 #define MaterialDebugDistortionBlur 105 #define MaterialDebugBaseColor 1001 #define MaterialDebugSpecularOcclusion 1002 #define MaterialDebugNormalWS 1003 #define MaterialDebugPerceptualSmoothness 1004 #define MaterialDebugMaterialId 1005 #define MaterialDebugAmbientOcclusion 1006 #define MaterialDebugTangentWS 1007 #define MaterialDebugAnisotropy 1008 #define MaterialDebugMetalic 1009 #define MaterialDebugSpecular 1010 #define MaterialDebugSubSurfaceRadius 1011 #define MaterialDebugThickness 1012 #define MaterialDebugSubSurfaceProfile 1013 #define MaterialDebugCoatNormalWS 1014 #define MaterialDebugCoatPerceptualSmoothness 1015 #define MaterialDebugSpecularColor 1016 // List of GBuffer debug modes. Keep in sync with HDRenderLoop.GBufferDebugMode #define GBufferDebugNone 0 #define GBufferDebugDiffuseColor 1 #define GBufferDebugNormal 2 #define GBufferDebugDepth 3 #define GBufferDebugBakedDiffuse 4 #define GBufferDebugSpecularColor 5 #define GBufferDebugSpecularOcclustion 6 #define GBufferDebugSmoothness 7 #define GBufferDebugMaterialId 8