using System.Reflection; namespace UnityEditor.ShaderGraph { [Title("Math", "Basic", "Subtract")] class SubtractNode : CodeFunctionNode { public SubtractNode() { name = "Subtract"; } public override string documentationURL { get { return "https://github.com/Unity-Technologies/ShaderGraph/wiki/Subtract-Node"; } } protected override MethodInfo GetFunctionToConvert() { return GetType().GetMethod("Unity_Subtract", BindingFlags.Static | BindingFlags.NonPublic); } static string Unity_Subtract( [Slot(0, Binding.None, 1, 1, 1, 1)] DynamicDimensionVector A, [Slot(1, Binding.None, 1, 1, 1, 1)] DynamicDimensionVector B, [Slot(2, Binding.None)] out DynamicDimensionVector Out) { return @" { Out = A - B; } "; } } }