using UnityEngine; using UnityEngine.Rendering; namespace UnityEditor.Experimental.Rendering.LowendMobile { public static class SupportedUpgradeParams { static public UpgradeParams diffuseOpaque = new UpgradeParams() { blendMode = UpgradeBlendMode.Opaque, specularSource = SpecularSource.NoSpecular, glosinessSource = GlossinessSource.BaseAlpha, reflectionSource = ReflectionSource.NoReflection }; static public UpgradeParams specularOpaque = new UpgradeParams() { blendMode = UpgradeBlendMode.Opaque, specularSource = SpecularSource.SpecularTextureAndColor, glosinessSource = GlossinessSource.BaseAlpha, reflectionSource = ReflectionSource.NoReflection }; static public UpgradeParams diffuseAlpha = new UpgradeParams() { blendMode = UpgradeBlendMode.Alpha, specularSource = SpecularSource.NoSpecular, glosinessSource = GlossinessSource.SpecularAlpha, reflectionSource = ReflectionSource.NoReflection }; static public UpgradeParams specularAlpha = new UpgradeParams() { blendMode = UpgradeBlendMode.Alpha, specularSource = SpecularSource.SpecularTextureAndColor, glosinessSource = GlossinessSource.SpecularAlpha, reflectionSource = ReflectionSource.NoReflection }; static public UpgradeParams diffuseAlphaCutout = new UpgradeParams() { blendMode = UpgradeBlendMode.Cutout, specularSource = SpecularSource.NoSpecular, glosinessSource = GlossinessSource.SpecularAlpha, reflectionSource = ReflectionSource.NoReflection }; static public UpgradeParams specularAlphaCutout = new UpgradeParams() { blendMode = UpgradeBlendMode.Cutout, specularSource = SpecularSource.SpecularTextureAndColor, glosinessSource = GlossinessSource.SpecularAlpha, reflectionSource = ReflectionSource.NoReflection }; static public UpgradeParams diffuseCubemap = new UpgradeParams() { blendMode = UpgradeBlendMode.Opaque, specularSource = SpecularSource.NoSpecular, glosinessSource = GlossinessSource.BaseAlpha, reflectionSource = ReflectionSource.Cubemap }; static public UpgradeParams specularCubemap = new UpgradeParams() { blendMode = UpgradeBlendMode.Opaque, specularSource = SpecularSource.SpecularTextureAndColor, glosinessSource = GlossinessSource.BaseAlpha, reflectionSource = ReflectionSource.Cubemap }; static public UpgradeParams diffuseCubemapAlpha = new UpgradeParams() { blendMode = UpgradeBlendMode.Alpha, specularSource = SpecularSource.NoSpecular, glosinessSource = GlossinessSource.BaseAlpha, reflectionSource = ReflectionSource.Cubemap }; static public UpgradeParams specularCubemapAlpha = new UpgradeParams() { blendMode = UpgradeBlendMode.Alpha, specularSource = SpecularSource.SpecularTextureAndColor, glosinessSource = GlossinessSource.BaseAlpha, reflectionSource = ReflectionSource.Cubemap }; } public class LegacyBlinnPhongUpgrader : MaterialUpgrader { public LegacyBlinnPhongUpgrader(string oldShaderName, UpgradeParams upgradeParams) { RenameShader(oldShaderName, "ScriptableRenderPipeline/LowEndMobile/NonPBR", UpdateMaterialKeywords); SetFloat("_Mode", (float)upgradeParams.blendMode); SetFloat("_SpecSource", (float)upgradeParams.specularSource); SetFloat("_GlossinessSource", (float)upgradeParams.glosinessSource); SetFloat("_ReflectionSource", (float)upgradeParams.reflectionSource); if (oldShaderName.Contains("Legacy Shaders/Self-Illumin")) { RenameTexture("_MainTex", "_EmissionMap"); RemoveTexture("_MainTex"); SetColor("_EmissionColor", Color.white); } } public static void UpdateMaterialKeywords(Material material) { UpdateMaterialBlendMode(material); UpdateMaterialSpecularSource(material); UpdateMaterialReflectionSource(material); SetKeyword(material, "_NORMALMAP", material.GetTexture("_BumpMap")); SetKeyword(material, "_CUBEMAP_REFLECTION", material.GetTexture("_Cube")); SetKeyword(material, "_EMISSION_MAP", material.GetTexture("_EmissionMap")); } private static void UpdateMaterialBlendMode(Material material) { UpgradeBlendMode mode = (UpgradeBlendMode)material.GetFloat("_Mode"); switch (mode) { case UpgradeBlendMode.Opaque: material.SetOverrideTag("RenderType", ""); material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.One); material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.Zero); material.SetInt("_ZWrite", 1); SetKeyword(material, "_ALPHATEST_ON", false); SetKeyword(material, "_ALPHABLEND_ON", false); material.renderQueue = -1; break; case UpgradeBlendMode.Cutout: material.SetOverrideTag("RenderType", "Transparent"); material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.One); material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.Zero); material.SetInt("_ZWrite", 1); SetKeyword(material, "_ALPHATEST_ON", true); SetKeyword(material, "_ALPHABLEND_ON", false); material.renderQueue = (int)RenderQueue.AlphaTest; break; case UpgradeBlendMode.Alpha: material.SetOverrideTag("RenderType", "Transparent"); material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.SrcAlpha); material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha); material.SetInt("_ZWrite", 0); SetKeyword(material, "_ALPHATEST_ON", false); SetKeyword(material, "_ALPHABLEND_ON", true); material.renderQueue = (int)RenderQueue.Transparent; break; } } private static void UpdateMaterialSpecularSource(Material material) { SpecularSource specSource = (SpecularSource)material.GetFloat("_SpecSource"); if (specSource == SpecularSource.NoSpecular) { SetKeyword(material, "_SPECGLOSSMAP", false); SetKeyword(material, "_SPECGLOSSMAP_BASE_ALPHA", false); SetKeyword(material, "_SPECULAR_COLOR", false); } else if (specSource == SpecularSource.SpecularTextureAndColor && material.GetTexture("_SpecGlossMap")) { GlossinessSource glossSource = (GlossinessSource)material.GetFloat("_GlossinessSource"); if (glossSource == GlossinessSource.BaseAlpha) { SetKeyword(material, "_SPECGLOSSMAP", false); SetKeyword(material, "_SPECGLOSSMAP_BASE_ALPHA", true); } else { SetKeyword(material, "_SPECGLOSSMAP", true); SetKeyword(material, "_SPECGLOSSMAP_BASE_ALPHA", false); } SetKeyword(material, "_SPECULAR_COLOR", false); } else { SetKeyword(material, "_SPECGLOSSMAP", false); SetKeyword(material, "_SPECGLOSSMAP_BASE_ALPHA", false); SetKeyword(material, "_SPECULAR_COLOR", true); } } private static void UpdateMaterialReflectionSource(Material material) { ReflectionSource reflectionSource = (ReflectionSource)material.GetFloat("_ReflectionSource"); if (reflectionSource == ReflectionSource.NoReflection) { SetKeyword(material, "_CUBEMAP_REFLECTION", false); } else if (reflectionSource == ReflectionSource.Cubemap && material.GetTexture("_Cube")) { SetKeyword(material, "_CUBEMAP_REFLECTION", true); } else if (reflectionSource == ReflectionSource.ReflectionProbe) { Debug.LogWarning("Reflection probe not implemented yet"); SetKeyword(material, "_CUBEMAP_REFLECTION", false); } else { SetKeyword(material, "_CUBEMAP_REFLECTION", false); } } private static void SetKeyword(Material material, string keyword, bool enable) { if (enable) material.EnableKeyword(keyword); else material.DisableKeyword(keyword); } } public class ParticlesMultiplyUpgrader : MaterialUpgrader { public ParticlesMultiplyUpgrader(string oldShaderName) { RenameShader(oldShaderName, "ScriptableRenderPipeline/LowEndMobile/Particles/Multiply"); } } public class ParticlesAdditiveUpgrader : MaterialUpgrader { public ParticlesAdditiveUpgrader(string oldShaderName) { RenameShader(oldShaderName, "ScriptableRenderPipeline/LowEndMobile/Particles/Additive"); } } public class StandardUpgrader : MaterialUpgrader { public StandardUpgrader(string oldShaderName) { RenameShader(oldShaderName, "ScriptableRenderPipeline/LowEndMobile/NonPBR"); } } public class TerrainUpgrader : MaterialUpgrader { public TerrainUpgrader(string oldShaderName) { RenameShader(oldShaderName, "ScriptableRenderPipeline/LowEndMobile/NonPBR"); SetFloat("_Shininess", 1.0f); } } }