using UnityEngine.Experimental.Rendering; namespace UnityEditor.Experimental.Rendering { public class ShaderGeneratorMenu { [UnityEditor.MenuItem("Edit/Render Pipeline/Tools/Generate Shader Includes", priority = CoreUtils.editMenuPriority1)] static void GenerateShaderIncludes() { CSharpToHLSL.GenerateAll(); UnityEditor.AssetDatabase.Refresh(); } } }