namespace UnityEngine.Experimental.Rendering.HDPipeline { public abstract class SkyRenderer { public abstract void Build(); public abstract void Cleanup(); public abstract void SetRenderTargets(BuiltinSkyParameters builtinParams); // renderForCubemap: When rendering into a cube map, no depth buffer is available so user has to make sure not to use depth testing or the depth texture. public abstract void RenderSky(BuiltinSkyParameters builtinParams, bool renderForCubemap); public abstract bool IsValid(); } }