using System; using System.Collections.Generic; using System.IO; using System.Linq; using UnityEngine; namespace UnityEditor.Experimental.Rendering.HDPipeline { public class HDEditorUtils { delegate void MaterialResetter(Material material); static Dictionary k_MaterialResetters = new Dictionary() { { "HDRenderPipeline/LayeredLit", LayeredLitGUI.SetupMaterialKeywordsAndPass }, { "HDRenderPipeline/LayeredLitTessellation", LayeredLitGUI.SetupMaterialKeywordsAndPass }, { "HDRenderPipeline/Lit", LitGUI.SetupMaterialKeywordsAndPass }, { "HDRenderPipeline/LitTessellation", LitGUI.SetupMaterialKeywordsAndPass }, { "HDRenderPipeline/Unlit", UnlitGUI.SetupMaterialKeywordsAndPass } }; // Note: This function returns null if used with a package setup. static string GetScriptableRenderPipelinePath() { // User can create their own directory for SRP, so we need to find the current path that they use. // We do that using the SRPMARKER file. var srpMarkerPath = Directory.GetFiles(Application.dataPath, "SRPMARKER", SearchOption.AllDirectories).FirstOrDefault(); if (srpMarkerPath != null) return new Uri(Application.dataPath).MakeRelativeUri(new Uri(Directory.GetParent(srpMarkerPath).ToString())).ToString(); return null; } public static string GetHDRenderPipelinePath() { var srpPath = GetScriptableRenderPipelinePath(); if (srpPath != null) return Path.Combine(srpPath, "ScriptableRenderPipeline/HDRenderPipeline/HDRP/"); // If the SRPMARKER is not found, we assume that a package setup is used. return "Packages/com.unity.render-pipelines.high-definition/HDRP/"; } public static string GetPostProcessingPath() { var srpPath = GetScriptableRenderPipelinePath(); if (srpPath != null) return Path.Combine(srpPath, "PostProcessing/PostProcessing/"); // If the SRPMARKER is not found, we assume that a package setup is used. return "Packages/com.unity.postprocessing/"; } public static string GetCorePath() { var srpPath = GetScriptableRenderPipelinePath(); if (srpPath != null) return Path.Combine(srpPath, "ScriptableRenderPipeline/Core/CoreRP/"); // If the SRPMARKER is not found, we assume that a package setup is used. return "Packages/com.unity.render-pipelines.core/CoreRP/"; } public static bool ResetMaterialKeywords(Material material) { MaterialResetter resetter; if (k_MaterialResetters.TryGetValue(material.shader.name, out resetter)) { CoreEditorUtils.RemoveMaterialKeywords(material); resetter(material); EditorUtility.SetDirty(material); return true; } return false; } } }