// // This file was automatically generated. Please don't edit by hand. // #ifndef DEBUGDISPLAY_CS_HLSL #define DEBUGDISPLAY_CS_HLSL // // UnityEngine.Experimental.Rendering.HDPipeline.FullScreenDebugMode: static fields // #define FULLSCREENDEBUGMODE_NONE (0) #define FULLSCREENDEBUGMODE_MIN_LIGHTING_FULL_SCREEN_DEBUG (1) #define FULLSCREENDEBUGMODE_SSAO (2) #define FULLSCREENDEBUGMODE_DEFERRED_SHADOWS (3) #define FULLSCREENDEBUGMODE_PRE_REFRACTION_COLOR_PYRAMID (4) #define FULLSCREENDEBUGMODE_DEPTH_PYRAMID (5) #define FULLSCREENDEBUGMODE_FINAL_COLOR_PYRAMID (6) #define FULLSCREENDEBUGMODE_MAX_LIGHTING_FULL_SCREEN_DEBUG (7) #define FULLSCREENDEBUGMODE_MIN_RENDERING_FULL_SCREEN_DEBUG (8) #define FULLSCREENDEBUGMODE_MOTION_VECTORS (9) #define FULLSCREENDEBUGMODE_NAN_TRACKER (10) #define FULLSCREENDEBUGMODE_MAX_RENDERING_FULL_SCREEN_DEBUG (11) #endif