using System; using UnityEditor.Graphing; using UnityEditor.Experimental.UIElements; using UnityEngine.Experimental.UIElements; namespace UnityEditor.ShaderGraph.Drawing.Slots { public class ScreenPositionSlotControlView : VisualElement { ScreenPositionMaterialSlot m_Slot; public ScreenPositionSlotControlView(ScreenPositionMaterialSlot slot) { AddStyleSheetPath("Styles/Controls/ScreenPositionSlotControlView"); m_Slot = slot; var enumField = new EnumField(slot.screenSpaceType); enumField.OnValueChanged(OnValueChanged); Add(enumField); } void OnValueChanged(ChangeEvent evt) { var screenSpaceType = (ScreenSpaceType)evt.newValue; if (screenSpaceType != m_Slot.screenSpaceType) { m_Slot.owner.owner.owner.RegisterCompleteObjectUndo("Change Screen Space Type"); m_Slot.screenSpaceType = screenSpaceType; m_Slot.owner.Dirty(ModificationScope.Graph); } } } }