using System; using UnityEditor.Graphing; using UnityEngine; using UnityEngine.Experimental.UIElements; namespace UnityEditor.ShaderGraph.Drawing.Slots { public class BooleanSlotControlView : VisualElement { BooleanMaterialSlot m_Slot; public BooleanSlotControlView(BooleanMaterialSlot slot) { AddStyleSheetPath("Styles/Controls/BooleanSlotControlView"); m_Slot = slot; var toggleField = new Toggle(); toggleField.OnToggleChanged(OnChangeToggle); Add(toggleField); } void OnChangeToggle(ChangeEvent evt) { m_Slot.owner.owner.owner.RegisterCompleteObjectUndo("Toggle Change"); var value = m_Slot.value; value = evt.newValue; m_Slot.value = value; m_Slot.owner.Dirty(ModificationScope.Node); } } }