using System; using System.Reflection; using UnityEditor.Experimental.UIElements; using UnityEngine; using UnityEngine.Experimental.UIElements; namespace UnityEditor.ShaderGraph.Drawing.Controls { [AttributeUsage(AttributeTargets.Property)] public class Texture3DControlAttribute : Attribute, IControlAttribute { string m_Label; public Texture3DControlAttribute(string label = null) { m_Label = label; } public VisualElement InstantiateControl(AbstractMaterialNode node, PropertyInfo propertyInfo) { return new Texture3DControlView(m_Label, node, propertyInfo); } } public class Texture3DControlView : VisualElement { AbstractMaterialNode m_Node; PropertyInfo m_PropertyInfo; public Texture3DControlView(string label, AbstractMaterialNode node, PropertyInfo propertyInfo) { m_Node = node; m_PropertyInfo = propertyInfo; if (propertyInfo.PropertyType != typeof(Texture3D)) throw new ArgumentException("Property must be of type Texture 3D.", "propertyInfo"); label = label ?? ObjectNames.NicifyVariableName(propertyInfo.Name); if (!string.IsNullOrEmpty(label)) Add(new Label(label)); var textureField = new ObjectField { value = (Texture3D)m_PropertyInfo.GetValue(m_Node, null), objectType = typeof(Texture3D) }; textureField.OnValueChanged(OnChange); Add(textureField); } void OnChange(ChangeEvent evt) { m_Node.owner.owner.RegisterCompleteObjectUndo("Texture Change"); m_PropertyInfo.SetValue(m_Node, evt.newValue, null); this.MarkDirtyRepaint(); } } }