using System; using UnityEditor.Graphing; using UnityEngine; namespace UnityEditor.ShaderGraph { [Serializable] public class Vector3ShaderProperty : VectorShaderProperty { public Vector3ShaderProperty() { displayName = "Vector3"; } public override PropertyType propertyType { get { return PropertyType.Vector3; } } public override Vector4 defaultValue { get { return new Vector4(value.x, value.y, value.z, 0); } } public override string GetPropertyDeclarationString(string delimiter = ";") { return string.Format("float3 {0}{1}", referenceName, delimiter); } public override PreviewProperty GetPreviewMaterialProperty() { return new PreviewProperty(PropertyType.Vector3) { name = referenceName, vector4Value = value }; } public override INode ToConcreteNode() { var node = new Vector3Node(); node.FindInputSlot(Vector3Node.InputSlotXId).value = value.x; node.FindInputSlot(Vector3Node.InputSlotYId).value = value.y; node.FindInputSlot(Vector3Node.InputSlotZId).value = value.z; return node; } public override IShaderProperty Copy() { var copied = new Vector3ShaderProperty(); copied.displayName = displayName; copied.value = value; return copied; } } }