using System; using UnityEngine; namespace UnityEditor.ShaderGraph { [Serializable] public class SerializableMesh { [SerializeField] private string m_SerializedMesh; [Serializable] private class MeshHelper { public Mesh mesh; } public Mesh mesh { get { if (string.IsNullOrEmpty(m_SerializedMesh)) return null; var meshHelper = new MeshHelper(); EditorJsonUtility.FromJsonOverwrite(m_SerializedMesh, meshHelper); return meshHelper.mesh; } set { if (mesh == value) return; var meshHelper = new MeshHelper(); meshHelper.mesh = value; m_SerializedMesh = EditorJsonUtility.ToJson(meshHelper, true); } } } }