using System.IO; using System.Linq; using UnityEngine.TestTools; namespace UnityEditor.TestTools.Graphics { internal class CreateSceneListFileFromBuildSettings : IPrebuildSetup { public void Setup() { File.WriteAllLines("Assets/StreamingAssets/SceneList.txt", EditorBuildSettings.scenes.Where(s => s.enabled == true).Select(s => s.path).ToArray()); } } }