using UnityEngine; namespace UnityEngine.Experimental.Rendering.LightweightPipeline { public static class PerFrameBuffer { public static int _GlossyEnvironmentColor; public static int _AttenuationTexture; } public static class PerCameraBuffer { public static int _MainLightPosition; public static int _MainLightColor; public static int _MainLightAttenuationParams; public static int _MainLightSpotDir; public static int _AdditionalLightCount; public static int _AdditionalLightPosition; public static int _AdditionalLightColor; public static int _AdditionalLightAttenuationParams; public static int _AdditionalLightSpotDir; } }