using UnityEngine; using UnityEngine.Experimental.Rendering; using System; //----------------------------------------------------------------------------- // structure definition //----------------------------------------------------------------------------- namespace UnityEngine.Experimental.ScriptableRenderLoop { [GenerateHLSL(PackingRules.Exact)] public enum ShaderPass { GBuffer, Forward, ForwardUnlit, DepthOnly, Velocity, Distortion, LightTransport, DebugViewMaterial } }