# Shader graph Unity branch: `graphics/shadergraph` *BEFORE COMMITTING:* Run `hg format` on the repository. To run `hg format` inside of a Git repository (like we are doing here) do the following: ``` > cd > perl ~/unity-meta/Tools/Format/format.pl . warning: Not in a .hg repo (.repoconfig and other dependencies will not work) warning: using last format version as no .repoconfig file was found. (No files needed formatting; 316 total files were examined) ```