using UnityEngine.UI; namespace UnityEngine.Experimental.Rendering.UI { public class DebugUIHandlerToggle : DebugUIHandlerWidget { public Text nameLabel; public Toggle valueToggle; public Image checkmarkImage; DebugUI.BoolField m_Field; internal override void SetWidget(DebugUI.Widget widget) { base.SetWidget(widget); m_Field = CastWidget(); nameLabel.text = m_Field.displayName; UpdateValueLabel(); } public override bool OnSelection(bool fromNext, DebugUIHandlerWidget previous) { nameLabel.color = colorSelected; checkmarkImage.color = colorSelected; return true; } public override void OnDeselection() { nameLabel.color = colorDefault; checkmarkImage.color = colorDefault; } public override void OnAction() { bool value = !m_Field.GetValue(); m_Field.SetValue(value); UpdateValueLabel(); } void UpdateValueLabel() { if (valueToggle != null) valueToggle.isOn = m_Field.GetValue(); } } }