using System; using System.Collections.Generic; using UnityEditor.Experimental.UIElements.GraphView; using UnityEngine; using UnityEngine.MaterialGraph; namespace UnityEditor.MaterialGraph.Drawing { class Matrix3ControlPresenter : GraphControlPresenter { public override void OnGUIHandler() { base.OnGUIHandler(); var tNode = node as UnityEngine.MaterialGraph.Matrix3Node; if (tNode == null) return; tNode[0] = EditorGUILayout.Vector3Field("", tNode[0]); tNode[1] = EditorGUILayout.Vector3Field("", tNode[1]); tNode[2] = EditorGUILayout.Vector3Field("", tNode[2]); } public override float GetHeight() { return (EditorGUIUtility.singleLineHeight * 3 + EditorGUIUtility.standardVerticalSpacing) + EditorGUIUtility.standardVerticalSpacing; } } [Serializable] public class Matrix3NodePresenter : PropertyNodePresenter { protected override IEnumerable GetControlData() { var instance = CreateInstance(); instance.Initialize(node); return new List(base.GetControlData()) { instance }; } } }