using UnityEngine.Experimental.Rendering; namespace UnityEditor.Experimental.Rendering { class SerializedShadowInitParameters { public SerializedProperty root; public SerializedProperty shadowAtlasWidth; public SerializedProperty shadowAtlasHeight; public SerializedShadowInitParameters(SerializedProperty root) { this.root = root; shadowAtlasWidth = root.Find((ShadowInitParameters s) => s.shadowAtlasWidth); shadowAtlasHeight = root.Find((ShadowInitParameters s) => s.shadowAtlasHeight); } } }