using System.Collections.Generic; using UnityEngine; namespace UnityEngine.Experimental.Rendering { [ExecuteInEditMode] public class FreeCamera : MonoBehaviour { public float m_LookSpeedController = 120f; public float m_LookSpeedMouse = 10.0f; public float m_MoveSpeed = 10.0f; public float m_MoveSpeedIncrement = 2.5f; public float m_Turbo = 10.0f; private static string kMouseX = "Mouse X"; private static string kMouseY = "Mouse Y"; private static string kRightStickX = "Controller Right Stick X"; private static string kRightStickY = "Controller Right Stick Y"; private static string kVertical = "Vertical"; private static string kHorizontal = "Horizontal"; private static string kYAxis = "YAxis"; private static string kSpeedAxis = "Speed Axis"; void OnEnable() { RegisterInputs(); } void RegisterInputs() { #if UNITY_EDITOR List inputEntries = new List(); // Add new bindings inputEntries.Add(new InputManagerEntry { name = kRightStickX, kind = InputManagerEntry.Kind.Axis, axis = InputManagerEntry.Axis.Fourth, sensitivity = 1.0f, gravity = 1.0f, deadZone = 0.2f }); inputEntries.Add(new InputManagerEntry { name = kRightStickY, kind = InputManagerEntry.Kind.Axis, axis = InputManagerEntry.Axis.Fifth, sensitivity = 1.0f, gravity = 1.0f, deadZone = 0.2f, invert = true }); inputEntries.Add(new InputManagerEntry { name = kYAxis, kind = InputManagerEntry.Kind.KeyOrButton, btnPositive = "page up", altBtnPositive = "joystick button 5", btnNegative = "page down", altBtnNegative = "joystick button 4", gravity = 1000.0f, deadZone = 0.001f, sensitivity = 1000.0f }); inputEntries.Add(new InputManagerEntry { name = kSpeedAxis, kind = InputManagerEntry.Kind.KeyOrButton, btnPositive = "home", btnNegative = "end", gravity = 1000.0f, deadZone = 0.001f, sensitivity = 1000.0f }); inputEntries.Add(new InputManagerEntry { name = kSpeedAxis, kind = InputManagerEntry.Kind.Axis, axis = InputManagerEntry.Axis.Seventh, gravity = 1000.0f, deadZone = 0.001f, sensitivity = 1000.0f }); InputRegistering.RegisterInputs(inputEntries); #endif } void Update() { // If the debug menu is running, we don't want to conflict with its inputs. if (DebugManager.instance.displayRuntimeUI) return; float inputRotateAxisX = 0.0f; float inputRotateAxisY = 0.0f; if (Input.GetMouseButton(1)) { inputRotateAxisX = Input.GetAxis(kMouseX) * m_LookSpeedMouse; inputRotateAxisY = Input.GetAxis(kMouseY) * m_LookSpeedMouse; } inputRotateAxisX += (Input.GetAxis(kRightStickX) * m_LookSpeedController * Time.deltaTime); inputRotateAxisY += (Input.GetAxis(kRightStickY) * m_LookSpeedController * Time.deltaTime); float inputChangeSpeed = Input.GetAxis(kSpeedAxis); if (inputChangeSpeed != 0.0f) { m_MoveSpeed += inputChangeSpeed * m_MoveSpeedIncrement; if (m_MoveSpeed < m_MoveSpeedIncrement) m_MoveSpeed = m_MoveSpeedIncrement; } float inputVertical = Input.GetAxis(kVertical); float inputHorizontal = Input.GetAxis(kHorizontal); float inputYAxis = Input.GetAxis(kYAxis); bool moved = inputRotateAxisX != 0.0f || inputRotateAxisY != 0.0f || inputVertical != 0.0f || inputHorizontal != 0.0f || inputYAxis != 0.0f; if (moved) { float rotationX = transform.localEulerAngles.x; float newRotationY = transform.localEulerAngles.y + inputRotateAxisX; // Weird clamping code due to weird Euler angle mapping... float newRotationX = (rotationX - inputRotateAxisY); if (rotationX <= 90.0f && newRotationX >= 0.0f) newRotationX = Mathf.Clamp(newRotationX, 0.0f, 90.0f); if (rotationX >= 270.0f) newRotationX = Mathf.Clamp(newRotationX, 270.0f, 360.0f); transform.localRotation = Quaternion.Euler(newRotationX, newRotationY, transform.localEulerAngles.z); float moveSpeed = Time.deltaTime * m_MoveSpeed; if (Input.GetMouseButton(1)) moveSpeed *= Input.GetKey(KeyCode.LeftShift) ? m_Turbo : 1.0f; else moveSpeed *= Input.GetAxis("Fire1") > 0.0f ? m_Turbo : 1.0f; transform.position += transform.forward * moveSpeed * inputVertical; transform.position += transform.right * moveSpeed * inputHorizontal; transform.position += Vector3.up * moveSpeed * inputYAxis; } } } }