using System.Reflection; namespace UnityEngine.MaterialGraph { [Title("Vector/Projection Node")] public class VectorProjectionNode : CodeFunctionNode { public VectorProjectionNode() { name = "VectorProjection"; } protected override MethodInfo GetFunctionToConvert() { return GetType().GetMethod("Unity_VectorProjection", BindingFlags.Static | BindingFlags.NonPublic); } static string Unity_VectorProjection( [Slot(0, Binding.None)] DynamicDimensionVector first, [Slot(1, Binding.None)] DynamicDimensionVector second, [Slot(2, Binding.None)] out DynamicDimensionVector result) { return @" { result = second * dot(first, second) / dot(second, second); }"; } } }