// Autogenerated file. Do not edit by hand #include "../ShaderLibrary/Common.hlsl" CBUFFER_START (UnityCBuffer) uint2 _RectOffset; CBUFFER_END RWTexture2D _Result1; Texture2D _Source4; #pragma kernel KSampleCopy4_1_x_8 KERNEL_NAME=KSampleCopy4_1_x_8 KERNEL_SIZE=8 #pragma kernel KSampleCopy4_1_x_1 KERNEL_NAME=KSampleCopy4_1_x_1 KERNEL_SIZE=1 [numthreads(KERNEL_SIZE, KERNEL_SIZE, 1)] void KERNEL_NAME(uint2 dispatchThreadId : SV_DispatchThreadID) { _Result1[_RectOffset + dispatchThreadId] = LOAD_TEXTURE2D(_Source4, _RectOffset + dispatchThreadId).x; }