using System.Reflection; using UnityEngine; namespace UnityEditor.ShaderGraph { [Title("Artistic", "Adjustment", "Contrast")] public class ContrastNode : CodeFunctionNode { public ContrastNode() { name = "Contrast"; } protected override MethodInfo GetFunctionToConvert() { return GetType().GetMethod("Unity_Contrast", BindingFlags.Static | BindingFlags.NonPublic); } static string Unity_Contrast( [Slot(0, Binding.None)] Vector3 In, [Slot(1, Binding.None, 1, 1, 1, 1)] Vector1 Contrast, [Slot(2, Binding.None)] out Vector3 Out) { Out = Vector2.zero; return @" { {precision} midpoint = pow(0.5, 2.2); Out = (In - midpoint) * Contrast + midpoint; }"; } } }