using System; using System.Collections.Generic; using System.Linq; using UnityEngine.Graphing; namespace UnityEngine.MaterialGraph { public interface INodeGroupRemapper { void DepthFirstCollectNodesFromNodeSlotList(List nodeList, NodeUtils.IncludeSelf includeSelf); bool IsValidSlotConnection(int id); } /* [Serializable] public class MasterRemapGraph : AbstractMaterialGraph { [NonSerialized] private MasterRemapInputNode m_InputNode; public MasterRemapInputNode inputNode { get { // find existing node if (m_InputNode == null) m_InputNode = GetNodes().FirstOrDefault(); return m_InputNode; } } public override void OnAfterDeserialize() { base.OnAfterDeserialize(); m_InputNode = null; } public override void AddNode(INode node) { if (inputNode != null && node is MasterRemapInputNode) { Debug.LogWarning("Attempting to add second SubGraphInputNode to SubGraph. This is not allowed."); return; } var materialNode = node as AbstractMaterialNode; if (materialNode != null) { var amn = materialNode; if (!amn.allowedInRemapGraph) { Debug.LogWarningFormat("Attempting to add {0} to Remap Graph. This is not allowed.", amn.GetType()); return; } } base.AddNode(node); } struct DisposeMeh : IDisposable { private readonly MasterRemapInputNode m_Graph; public DisposeMeh(MasterRemapInputNode graph, RemapMasterNode master) { m_Graph = graph; graph.m_RemapTarget = master; } public void Dispose() { m_Graph.m_RemapTarget = null; } } public List GetSubShadersFor(RemapMasterNode rmn, GenerationMode mode, PropertyGenerator shaderPropertiesVisitor) { var subShaders = new List(); try { using (new DisposeMeh(inputNode, rmn)) { foreach (var node in GetNodes()) subShaders.Add(node.GetSubShader(mode, shaderPropertiesVisitor)); } } catch (Exception e) { Debug.LogException(e); } return subShaders; } public void CollectPreviewMaterialProperties(List properties) { foreach (var node in GetNodes()) node.CollectPreviewMaterialProperties(properties); } }*/ }