using System.Reflection; using UnityEngine.Graphing; namespace UnityEngine.MaterialGraph { [Title("Normal/Unpack Normal")] internal class UnpackNormalNode : CodeFunctionNode { public UnpackNormalNode() { name = "UnpackNormal"; } protected override MethodInfo GetFunctionToConvert() { return GetType().GetMethod("Unity_UnpackNormal", BindingFlags.Static | BindingFlags.NonPublic); } static string Unity_UnpackNormal( [Slot(0, Binding.None)] Vector4 packedNormal, [Slot(1, Binding.None)] out Vector3 normal) { normal = Vector3.up; return @" { normal = UnpackNormal(packedNormal); } "; } } }