using System.Reflection; namespace UnityEngine.MaterialGraph { [Title("Math/Trigonometry/Degrees To Radians")] public class DegreesToRadiansNode : CodeFunctionNode { public DegreesToRadiansNode() { name = "DegreesToRadians"; } protected override MethodInfo GetFunctionToConvert() { return GetType().GetMethod("Unity_DegreesToRadians", BindingFlags.Static | BindingFlags.NonPublic); } static string Unity_DegreesToRadians( [Slot(0, Binding.None)] DynamicDimensionVector argument, [Slot(1, Binding.None)] out DynamicDimensionVector result) { return @" { result = radians(argument); } "; } } }