using System.Reflection; namespace UnityEngine.MaterialGraph { [Title("Math/Trigonometry/ArcTan")] public class ATanNode : CodeFunctionNode { public ATanNode() { name = "ArcTan"; } protected override MethodInfo GetFunctionToConvert() { return GetType().GetMethod("Unity_ATan", BindingFlags.Static | BindingFlags.NonPublic); } static string Unity_ATan( [Slot(0, Binding.None)] DynamicDimensionVector argument, [Slot(1, Binding.None)] out DynamicDimensionVector result) { return @" { result = atan(argument); } "; } } }