using System.Reflection; namespace UnityEngine.MaterialGraph { [Title("Math/Trigonometry/ArcCos")] public class ACosNode : CodeFunctionNode { public ACosNode() { name = "ArcCos"; } protected override MethodInfo GetFunctionToConvert() { return GetType().GetMethod("Unity_ACos", BindingFlags.Static | BindingFlags.NonPublic); } static string Unity_ACos( [Slot(0, Binding.None)] DynamicDimensionVector argument, [Slot(1, Binding.None)] out DynamicDimensionVector result) { return @" { result = acos(argument); } "; } } }