using System.Reflection; namespace UnityEngine.MaterialGraph { [Title("Math/Advanced/Absolute")] public class AbsoluteNode : CodeFunctionNode { public AbsoluteNode() { name = "Absolute"; } protected override MethodInfo GetFunctionToConvert() { return GetType().GetMethod("Unity_Absolute", BindingFlags.Static | BindingFlags.NonPublic); } static string Unity_Absolute( [Slot(0, Binding.None)] DynamicDimensionVector argument, [Slot(1, Binding.None)] out DynamicDimensionVector result) { return @" { result = abs(argument); } "; } } }