namespace UnityEngine.Experimental.Rendering.HDPipeline { [ExecuteInEditMode] [AddComponentMenu("Rendering/Homogenous Fog", 1100)] public class HomogeneousFog : MonoBehaviour { public VolumeParameters volumeParameters = new VolumeParameters(); private void Awake() { } private void OnEnable() { } private void OnDisable() { } private void Update() { } private void OnValidate() { volumeParameters.Constrain(); } void OnDrawGizmos() { if (volumeParameters != null && !volumeParameters.IsVolumeUnbounded()) { Gizmos.DrawWireCube(volumeParameters.bounds.center, volumeParameters.bounds.size); } } // Returns NULL if a global fog component does not exist, or is not enabled. public static HomogeneousFog GetGlobalFogComponent() { HomogeneousFog globalFogComponent = null; HomogeneousFog[] fogComponents = FindObjectsOfType(typeof(HomogeneousFog)) as HomogeneousFog[]; foreach (HomogeneousFog fogComponent in fogComponents) { if (fogComponent.enabled && fogComponent.volumeParameters.IsVolumeUnbounded()) { globalFogComponent = fogComponent; break; } } return globalFogComponent; } } } // UnityEngine.Experimental.Rendering.HDPipeline