using System; using System.Collections.Generic; using System.Linq; #if UNITY_EDITOR using UnityEditor; #endif using UnityEngine.Graphing; namespace UnityEngine.MaterialGraph { [Title("Input/Texture Node")] public class TextureNode : PropertyNode, IGeneratesBodyCode, IGeneratesVertexShaderBlock, IGeneratesVertexToFragmentBlock { protected const string kUVSlotName = "UV"; protected const string kOutputSlotRGBAName = "RGBA"; protected const string kOutputSlotRName = "R"; protected const string kOutputSlotGName = "G"; protected const string kOutputSlotBName = "B"; protected const string kOutputSlotAName = "A"; public const int UvSlotId = 0; public const int OutputSlotRgbaId = 1; public const int OutputSlotRId = 2; public const int OutputSlotGId = 3; public const int OutputSlotBId = 4; public const int OutputSlotAId = 5; [SerializeField] private string m_SerializedTexture; [SerializeField] private TextureType m_TextureType; [Serializable] private class TextureHelper { public Texture2D texture; } public override bool hasPreview { get { return true; } } #if UNITY_EDITOR public Texture2D defaultTexture { get { if (string.IsNullOrEmpty(m_SerializedTexture)) return null; var tex = new TextureHelper(); EditorJsonUtility.FromJsonOverwrite(m_SerializedTexture, tex); return tex.texture; } set { if (defaultTexture == value) return; var tex = new TextureHelper(); tex.texture = value; m_SerializedTexture = EditorJsonUtility.ToJson(tex, true); if (onModified != null) { onModified(this); } } } #else public Texture2D defaultTexture {get; set; } #endif public TextureType textureType { get { return m_TextureType; } set { if (m_TextureType == value) return; m_TextureType = value; if (onModified != null) { onModified(this); } } } public TextureNode() { name = "Texture"; UpdateNodeAfterDeserialization(); } public sealed override void UpdateNodeAfterDeserialization() { AddSlot(new MaterialSlot(OutputSlotRgbaId, kOutputSlotRGBAName, kOutputSlotRGBAName, SlotType.Output, SlotValueType.Vector4, Vector4.zero)); AddSlot(new MaterialSlot(OutputSlotRId, kOutputSlotRName, kOutputSlotRName, SlotType.Output, SlotValueType.Vector1, Vector4.zero)); AddSlot(new MaterialSlot(OutputSlotGId, kOutputSlotGName, kOutputSlotGName, SlotType.Output, SlotValueType.Vector1, Vector4.zero)); AddSlot(new MaterialSlot(OutputSlotBId, kOutputSlotBName, kOutputSlotBName, SlotType.Output, SlotValueType.Vector1, Vector4.zero)); AddSlot(new MaterialSlot(OutputSlotAId, kOutputSlotAName, kOutputSlotAName, SlotType.Output, SlotValueType.Vector1, Vector4.zero)); AddSlot(new MaterialSlot(UvSlotId, kUVSlotName, kUVSlotName, SlotType.Input, SlotValueType.Vector2, Vector4.zero)); RemoveSlotsNameNotMatching(validSlots); } protected int[] validSlots { get { return new[] {OutputSlotRgbaId, OutputSlotRId, OutputSlotGId, OutputSlotBId, OutputSlotAId, UvSlotId}; } } // Node generations public virtual void GenerateNodeCode(ShaderGenerator visitor, GenerationMode generationMode) { var uvSlot = FindInputSlot(UvSlotId); if (uvSlot == null) return; var uvName = "IN.meshUV0.xy"; var edges = owner.GetEdges(uvSlot.slotReference).ToList(); if (edges.Count > 0) { var edge = edges[0]; var fromNode = owner.GetNodeFromGuid(edge.outputSlot.nodeGuid); uvName = ShaderGenerator.AdaptNodeOutput(fromNode, edge.outputSlot.slotId, ConcreteSlotValueType.Vector2, true); } string body = "tex2D (" + propertyName + ", " + uvName + ")"; if (m_TextureType == TextureType.Bump) body = precision + "4(UnpackNormal(" + body + "), 0)"; visitor.AddShaderChunk(precision + "4 " + GetVariableNameForNode() + " = " + body + ";", true); } public override string GetVariableNameForSlot(int slotId) { string slotOutput; switch (slotId) { case OutputSlotRId: slotOutput = ".r"; break; case OutputSlotGId: slotOutput = ".g"; break; case OutputSlotBId: slotOutput = ".b"; break; case OutputSlotAId: slotOutput = ".a"; break; default: slotOutput = ""; break; } return GetVariableNameForNode() + slotOutput; } public override void CollectPreviewMaterialProperties(List properties) { properties.Add(GetPreviewProperty()); } public void GenerateVertexToFragmentBlock(ShaderGenerator visitor, GenerationMode generationMode) { var uvSlot = FindInputSlot(UvSlotId); if (uvSlot == null) return; var edges = owner.GetEdges(uvSlot.slotReference); if (!edges.Any()) UVNode.StaticGenerateVertexToFragmentBlock(visitor, generationMode); } public void GenerateVertexShaderBlock(ShaderGenerator visitor, GenerationMode generationMode) { var uvSlot = FindInputSlot(UvSlotId); if (uvSlot == null) return; var edges = owner.GetEdges(uvSlot.slotReference); if (!edges.Any()) UVNode.GenerateVertexShaderBlock(visitor); } // Properties public override void GeneratePropertyBlock(PropertyGenerator visitor, GenerationMode generationMode) { visitor.AddShaderProperty( new TexturePropertyChunk( propertyName, description, defaultTexture, m_TextureType, PropertyChunk.HideState.Visible, exposedState == ExposedState.Exposed ? TexturePropertyChunk.ModifiableState.Modifiable : TexturePropertyChunk.ModifiableState.NonModifiable)); } public override void GeneratePropertyUsages(ShaderGenerator visitor, GenerationMode generationMode) { visitor.AddShaderChunk("sampler2D " + propertyName + ";", true); } /* public override bool DrawSlotDefaultInput(Rect rect, Slot inputSlot) { var uvSlot = FindInputSlot(kUVSlotName); if (uvSlot != inputSlot) return base.DrawSlotDefaultInput(rect, inputSlot); var rectXmax = rect.xMax; rect.x = rectXmax - 70; rect.width = 70; EditorGUI.DrawRect(rect, new Color(0.0f, 0.0f, 0.0f, 0.7f)); GUI.Label(rect, "From Mesh"); return false; } */ public override PreviewProperty GetPreviewProperty() { return new PreviewProperty { m_Name = propertyName, m_PropType = PropertyType.Texture2D, m_Texture = defaultTexture }; } public override PropertyType propertyType { get { return PropertyType.Texture2D; } } } }