using System.Collections.Generic; namespace UnityEditor.Graphing.Util { public static class UIUtilities { public static bool ItemsReferenceEquals(this IList first, IList second) { if (first.Count != second.Count) { return false; } for (int i = 0; i < first.Count; i++) { if (!ReferenceEquals(first[i], second[i])) { return false; } } return true; } } }