using System; namespace UnityEditor.Graphing.Util { public struct ValueTuple { public T1 Item1 { get; set; } public T2 Item2 { get; set; } public ValueTuple(T1 item1, T2 item2) { Item1 = item1; Item2 = item2; } public static ValueTuple Create(T1 item1, T2 item2) { return new ValueTuple(item1, item2); } } public static class ValueTuple { public static ValueTuple Create(T1 item1, T2 item2) { return new ValueTuple(item1, item2); } } }