namespace UnityEditor.Experimental.Rendering.LightweightPipeline { public enum UpgradeBlendMode { Opaque, Cutout, Alpha } public enum SpecularSource { SpecularTextureAndColor, NoSpecular } public enum GlossinessSource { BaseAlpha, SpecularAlpha } public enum ReflectionSource { NoReflection, Cubemap, ReflectionProbe } public struct UpgradeParams { public UpgradeBlendMode blendMode; public SpecularSource specularSource; public GlossinessSource glosinessSource; } }