using System; namespace UnityEngine.Experimental.Rendering.HDPipeline { public enum HDRenderQueue { Background = UnityEngine.Rendering.RenderQueue.Background, Geometry = UnityEngine.Rendering.RenderQueue.Geometry, AlphaTest = UnityEngine.Rendering.RenderQueue.AlphaTest, GeometryLast = UnityEngine.Rendering.RenderQueue.GeometryLast, PreRefraction = 2750, Transparent = UnityEngine.Rendering.RenderQueue.Transparent, Overlay = UnityEngine.Rendering.RenderQueue.Overlay } }