// // This file was automatically generated. Please don't edit by hand. // #ifndef DEBUGDISPLAY_CS_HLSL #define DEBUGDISPLAY_CS_HLSL // // UnityEngine.Experimental.Rendering.HDPipeline.DebugLightingMode: static fields // #define DEBUGLIGHTINGMODE_NONE (0) #define DEBUGLIGHTINGMODE_DIFFUSE_LIGHTING (1) #define DEBUGLIGHTINGMODE_SPECULAR_LIGHTING (2) #define DEBUGLIGHTINGMODE_VISUALIZE_CASCADE (3) #define DEBUGLIGHTINGMODE_INDIRECT_DIFFUSE_OCCLUSION_FROM_SSAO (4) #define DEBUGLIGHTINGMODE_INDIRECT_DIFFUSE_GTAO_FROM_SSAO (5) #define DEBUGLIGHTINGMODE_INDIRECT_SPECULAR_OCCLUSION_FROM_SSAO (6) #define DEBUGLIGHTINGMODE_INDIRECT_SPECULAR_GTAO_FROM_SSAO (7) // // UnityEngine.Experimental.Rendering.HDPipeline.Attributes.DebugViewVarying: static fields // #define DEBUGVIEWVARYING_NONE (0) #define DEBUGVIEWVARYING_TEXCOORD0 (1) #define DEBUGVIEWVARYING_TEXCOORD1 (2) #define DEBUGVIEWVARYING_TEXCOORD2 (3) #define DEBUGVIEWVARYING_TEXCOORD3 (4) #define DEBUGVIEWVARYING_VERTEX_TANGENT_WS (5) #define DEBUGVIEWVARYING_VERTEX_BITANGENT_WS (6) #define DEBUGVIEWVARYING_VERTEX_NORMAL_WS (7) #define DEBUGVIEWVARYING_VERTEX_COLOR (8) #define DEBUGVIEWVARYING_VERTEX_COLOR_ALPHA (9) #define DEBUGVIEWVARYING_LAST (10) // // UnityEngine.Experimental.Rendering.HDPipeline.Attributes.DebugViewGbuffer: static fields // #define DEBUGVIEWGBUFFER_NONE (0) #define DEBUGVIEWGBUFFER_DEPTH (10) #define DEBUGVIEWGBUFFER_BAKE_DIFFUSE_LIGHTING_WITH_ALBEDO_PLUS_EMISSIVE (11) #define DEBUGVIEWGBUFFER_BAKE_SHADOW_MASK0 (12) #define DEBUGVIEWGBUFFER_BAKE_SHADOW_MASK1 (13) #define DEBUGVIEWGBUFFER_BAKE_SHADOW_MASK2 (14) #define DEBUGVIEWGBUFFER_BAKE_SHADOW_MASK3 (15) #define DEBUGVIEWGBUFFER_LAST (16) // // UnityEngine.Experimental.Rendering.HDPipeline.Attributes.DebugViewProperties: static fields // #define DEBUGVIEWPROPERTIES_NONE (0) #define DEBUGVIEWPROPERTIES_TESSELLATION (16) #define DEBUGVIEWPROPERTIES_PIXEL_DISPLACEMENT (17) #define DEBUGVIEWPROPERTIES_VERTEX_DISPLACEMENT (18) #define DEBUGVIEWPROPERTIES_TESSELLATION_DISPLACEMENT (19) #define DEBUGVIEWPROPERTIES_DEPTH_OFFSET (20) #define DEBUGVIEWPROPERTIES_LIGHTMAP (21) // // UnityEngine.Experimental.Rendering.HDPipeline.FullScreenDebugMode: static fields // #define FULLSCREENDEBUGMODE_NONE (0) #define FULLSCREENDEBUGMODE_MIN_LIGHTING_FULL_SCREEN_DEBUG (1) #define FULLSCREENDEBUGMODE_SSAO (2) #define FULLSCREENDEBUGMODE_DEFERRED_SHADOWS (3) #define FULLSCREENDEBUGMODE_PRE_REFRACTION_COLOR_PYRAMID (4) #define FULLSCREENDEBUGMODE_DEPTH_PYRAMID (5) #define FULLSCREENDEBUGMODE_FINAL_COLOR_PYRAMID (6) #define FULLSCREENDEBUGMODE_MAX_LIGHTING_FULL_SCREEN_DEBUG (7) #define FULLSCREENDEBUGMODE_MIN_RENDERING_FULL_SCREEN_DEBUG (8) #define FULLSCREENDEBUGMODE_MOTION_VECTORS (9) #define FULLSCREENDEBUGMODE_NAN_TRACKER (10) #define FULLSCREENDEBUGMODE_MAX_RENDERING_FULL_SCREEN_DEBUG (11) #endif