namespace UnityEngine.MaterialGraph { public enum BlendModesEnum { Burn, Darken, Difference, Dodge, Divide, Exclusion, HardLight, HardMix, Lighten, LinearBurn, LinearDodge, LinearLight_AddSub, Multiply, Negation, Overlay, PinLight, Screen, SoftLight, Substract, VividLight /* Old Order Multiply Screen Darken Lighten Difference Negation Exclusion Overlay HardLight SoftLight Dodge (ColorDodge) Burn (ColorBurn) */ } }