using System.Collections.Generic; using UnityEngine.Graphing; namespace UnityEngine.MaterialGraph { public abstract class PropertyNode : AbstractMaterialNode { public enum ExposedState { Exposed, NotExposed } [SerializeField] private string m_PropertyName = string.Empty; [SerializeField] private string m_Description = string.Empty; [SerializeField] private ExposedState m_Exposed = ExposedState.NotExposed; public ExposedState exposedState { get { if (owner is SubGraph) return ExposedState.NotExposed; return m_Exposed; } set { if (m_Exposed == value) return; m_Exposed = value; } } public string description { get { if (string.IsNullOrEmpty(m_Description)) return m_PropertyName; return m_Description; } set { m_Description = value; } } public string propertyName { get { if (exposedState == ExposedState.NotExposed || string.IsNullOrEmpty(m_PropertyName)) return string.Format("{0}_{1}_Uniform", name, guid.ToString().Replace("-", "_")); return m_PropertyName + "_Uniform"; } set { m_PropertyName = value; } } public abstract PropertyType propertyType { get; } public abstract PreviewProperty GetPreviewProperty(); public override string GetVariableNameForSlot(int slotId) { return propertyName; } public override void CollectPreviewMaterialProperties(List properties) { base.CollectPreviewMaterialProperties(properties); properties.Add(GetPreviewProperty()); } protected override bool CalculateNodeHasError() { if (exposedState == ExposedState.NotExposed) return false; var propNodes = owner.GetNodes(); foreach (var n in propNodes) { if (n == this || n.exposedState == ExposedState.NotExposed) continue; if (n.propertyName == propertyName) { return true; } } return false; } /* public override float GetNodeUIHeight(float width) { return 2 * EditorGUIUtility.singleLineHeight; } public override bool OnGUI() { EditorGUI.BeginChangeCheck(); m_Exposed = EditorGUILayout.Toggle("Exposed Property", m_Exposed); if (m_Exposed) m_PropertyName = EditorGUILayout.DelayedTextField("Property Name", m_PropertyName); var modified = EditorGUI.EndChangeCheck(); if (modified) { owner.ValidateGraph(); } if (m_Exposed) m_Description = EditorGUILayout.TextField("Description", m_Description); modified |= base.OnGUI(); return modified; }*/ } }