#ifndef __TILEDREFLECTIONTEMPLATE_H__ #define __TILEDREFLECTIONTEMPLATE_H__ #include "TiledLightingUtils.hlsl" #include "ReflectionTemplate.hlsl" float3 ExecuteReflectionList(out uint numReflectionProbesProcessed, uint2 pixCoord, float3 vP, float3 vNw, float3 Vworld, float smoothness) { uint nrTilesX = (g_widthRT+15)/16; uint nrTilesY = (g_heightRT+15)/16; uint2 tileIDX = pixCoord / 16; uint start = 0, numReflectionProbes = 0; GetCountAndStart(start, numReflectionProbes, tileIDX, nrTilesX, nrTilesY, vP.z, REFLECTION_LIGHT); numReflectionProbesProcessed = numReflectionProbes; // mainly for debugging/heat maps return ExecuteReflectionList(start, numReflectionProbes, vP, vNw, Vworld, smoothness); } #endif