// // This file was automatically generated. Please don't edit by hand. // #ifndef DECAL_CS_HLSL #define DECAL_CS_HLSL // // UnityEngine.Experimental.Rendering.HDPipeline.Decal+DBufferMaterial: static fields // #define DBUFFERMATERIAL_COUNT (4) // // UnityEngine.Experimental.Rendering.HDPipeline.Decal+DBufferHTileBit: static fields // #define DBUFFERHTILEBIT_DIFFUSE (1) #define DBUFFERHTILEBIT_NORMAL (2) #define DBUFFERHTILEBIT_MASK (4) // Generated from UnityEngine.Experimental.Rendering.HDPipeline.Decal+DecalSurfaceData // PackingRules = Exact struct DecalSurfaceData { float4 baseColor; float4 normalWS; float4 mask; float2 MAOSBlend; uint HTileMask; }; // Generated from UnityEngine.Experimental.Rendering.HDPipeline.DecalData // PackingRules = Exact struct DecalData { float4x4 worldToDecal; float4x4 normalToWorld; float4 diffuseScaleBias; float4 normalScaleBias; float4 maskScaleBias; float4 baseColor; float3 blendParams; }; #endif