// // This file was automatically generated. Please don't edit by hand. // #ifndef VOLUMETRICLIGHTING_CS_HLSL #define VOLUMETRICLIGHTING_CS_HLSL // Generated from UnityEngine.Experimental.Rendering.HDPipeline.DensityVolumeData // PackingRules = Exact struct DensityVolumeData { float3 scattering; float extinction; float3 textureTiling; int textureIndex; float3 textureScroll; }; // // Accessors for UnityEngine.Experimental.Rendering.HDPipeline.DensityVolumeData // float3 GetScattering(DensityVolumeData value) { return value.scattering; } float GetExtinction(DensityVolumeData value) { return value.extinction; } float3 GetTextureTiling(DensityVolumeData value) { return value.textureTiling; } int GetTextureIndex(DensityVolumeData value) { return value.textureIndex; } float3 GetTextureScroll(DensityVolumeData value) { return value.textureScroll; } #endif